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AI Insights · Timothy · April 2024

Top 5 Tank Games Performance in Middle East Q1 2024

The top 5 tank games in the Middle East saw varied performance in Q1 2024 on a unified platform, with notable trends in weekly downloads, revenue, and active users.

Top 5 Tank Games Performance in Middle East Q1 2024

In the first quarter of 2024, the top 5 tank games in the Middle East displayed diverse performance metrics on a unified platform, encompassing both iOS and Android. Below, we dive into the weekly trends for downloads, revenue, and active users for each game.

War Machines:Tanks Battle Game from Wildlife Studios experienced fluctuations in weekly revenue, starting at approximately $7K in early January and peaking at around $9.9K by the end of March. Weekly downloads showed a significant spike mid-quarter, reaching nearly 22K in mid-February, while active users varied throughout the quarter, peaking at around 71.8K in February.

Tank Stars by CASUAL AZUR GAMES had relatively steady weekly revenue, hovering around $700 to $1K. Downloads started strong with over 20K in the first week of January, and despite some dips, maintained a consistent average of around 10K to 12K. Active users saw a peak of approximately 92.8K in the second week of January but generally trended downwards to around 64.6K by the end of March.

Massive Warfare: Tanks PvP War from TinyBytes showed a notable peak in downloads at the end of January with over 30K. Revenue saw a high of approximately $2.3K in the first week of January but tapered to around $1.3K by the end of the quarter. Active users peaked at around 53.8K in late January, showing a declining trend to about 26.2K by the end of March.

World of Artillery: Cannon War by Cheely Apps displayed a sharp increase in downloads, starting from just 400 in early January to peaking at over 7.2K in mid-February. Revenue, however, remained low, peaking at just over $100 in late February. Active users also saw a significant rise, starting from around 3.3K to peaking at approximately 12.8K by mid-March.

Mad Royale io – Tank Battle from CASUAL AZUR GAMES had modest weekly downloads, starting at around 1.4K and gradually increasing to over 3K by the end of March. Revenue remained minimal, peaking at around $25 in mid-March. Active users showed a steady increase, starting from approximately 4.3K and reaching about 7.7K by the end of the quarter.

These insights are sourced from Sensor Tower, providing a comprehensive view of the tank games' performance in the Middle East for Q1 2024. For more detailed insights, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024